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CHANGELOG<br>
<span style="color:yellow;background-color:crimson">:::game is still in very early alpha and is severely underfunished:::</span><br>
<br><br>
<span style="color:lime;background-color:black">----461ー466:</span><br>
<span style="color:blue">[2021/03/21]</span><br>
Storage containers are generalized and can be placed anywhere(bags, chests, altars, etc)、 also trigger putting events<br>
Storage container code works faster, should lag less with many items<br>
<br>
<span style="color:lime;background-color:black">----456ー461:</span><br>
<span style="color:blue">[2021/03/13]</span><br>
Crafting code performance is (mostly) improved<br>
Expanded types of actions -> Auto-action, instant action, togglable action<br>
Culled some memory leaks<br>
Made stat modifiers more flexible<br>
A bit of weatherrelated effect synergy<br>
Rotting code repurposed for something more general and can be applied for any item to change over time, i.e alcohol fermenting, powersource charging, , etc<br>
<br>
<span style="color:lime;background-color:black">----455ー456:</span><br>
<span style="color:blue">[2021/03/06]</span><br>
Added repeatable crafting<br>
Changed how reading is handled<br>
Bgfxs<br>
<br>
<span style="color:lime;background-color:black">----429ー455:</span><br>
<span style="color:blue">[2021/03/01]</span><br>
Books now recycle<br>
Misc events and a bit of questline added<br>
Cat sometimes bring things home<br>
<br>
<span style="color:lime;background-color:black">----423ー429:</span><br>
<span style="color:blue">[2021/02/19]</span><br>
Title list now shows which titles have talents<br>
Added season indicator<br>
Added callback manager<br>
<br>
<span style="color:lime;background-color:black">----360ー423:</span><br>
<span style="color:blue">[2021/02/19]</span><br>
Added ability to hold shift key for additional information<br>
Conditional spawns in shops<br>
Draggable windows are less crusty<br>
Some titles are now useful and contain permanent talents<br>
New weather for every season + snow<br>
Bugfixes and tweaks and such<br>
<br>
<span style="color:lime;background-color:black">----359ー360:</span><br>
<span style="color:blue">[2020/12/04]</span><br>
Added ability to deconstruct items<br>
Few ui tweaks and meek visual changes<br>
Many infrastructure code changes<br>
New items/skills/effects/areas/furniture/recipes/titles/other<br>
First pass into allowing enemies to feel status effects<br>
First pass into storage box functionality<br>
Toned down recursive copying<br>
Initiated environmental hazards<br>
Purged recursive timer<br>
Few new menial tasks/jobs/quest for earning money<br>
Made shops refresh when needed<br>
Implemented shop reputation<br>
Added canteen to dojo<br>
Added ability to investigate areas<br>
Added Journal<br>
Added Statistics screen<br>
Added Bestiary screen<br>
Added Quests screen<br>
Improved sectors, allowing areas exist in multiple sectors at once<br>
Enemy blood/Hand strength/Household rank/Nightmares/other misc<br>
Crafting code is a little cleverer, would prioritize broken equipment first + improved item handling<br>
Colorcoded weather, added rain indicator<br>
New planner functionality<br>
Made it possible for food to rot/items to change over time<br>
Weapons track number of kills made with them<br>
Made Ki accumulable<br>
Added import/export into text files<br>
<span style="color:red; ">!!don't use saves from previous versions!!<br><span style="text-decoration:line-through">they may work a bit but will end up crooked and incomplete or outright broken</span></span><br>
<span style="color:crimson">Nevermind, too much changed, save is kill</span><br>
<br>
<span style="color:lime;background-color:black">----354ー359:</span><br>
<span style="color:blue">[2020/04/10]</span><br>
Added weapon class indicator<br>
Lesser bugs removed<br>
Added functionality for conditional spawns and drops<br>
<br>
<span style="color:lime;background-color:black">----349ー354:</span><br>
Updated assembling code to allow crafting of any item combinations<br>
Few new items and repices<br>
Adjustments and fixes and stuff + headache<br>
Added ability to remove furniture<br>
Added a title<br>
Added extra area<br>
<br>
<span style="color:lime;background-color:black">----344ー349:</span><br>
Regrouped player stats<br>
Minor fixes here and there<br>
Expanded effects slightly<br>
<br>
<span style="color:lime;background-color:black">----342ー344:</span><br>
Added rank-based drops<br>
Added new shop<br>
Added few more items and a recipe<br>
Added new skills and an effect<br>
Slight visual changes<br>
Tiny bugs stomped<br>
<br>
<span style="color:lime;background-color:black">----341ー342:</span><br>
Limited the popup area<br>
Made Evil slowly consume the world<br>
Battling bugs<br>
<br>
<span style="color:lime;background-color:black">----338ー341:</span><br>
Mandatory typos<br>
Small visual fixes<br>
Expanded locations, added group sectors<br>
Spread some bug poison within code<br>
<br>
<span style="color:lime;background-color:black">----336ー338:</span><br>
Initial implementation of manual activities<br>
Snuck a flytrap into loading function<br>
Minor expansion of some skills<br>
Added shop indicator<br>
Added book indicator<br>
Small location updates<br>
Few new items<br>
<br>
<span style="color:lime;background-color:black">----324ー336:</span><br>
Slight shop adjustements<br> 
Slightly expanded cooking<br>
Added bugs<br>
Removed bugs<br>
Made rain wet again<br>
Inerrupted unnecessary ki release<br>
<br>
<span style="color:lime;background-color:black">----321ー324:</span><br>
Added indicator for two handed weapons<br>
Errorproofed graphics code<br>
Minor item changes<br>
Minor perk changes<br>
Added several new items<br>
Implemented absorption of elemental attacks<br>
Added new effect<br>
Added new recipe<br>
Started working on more adequate shop systems<br>
Petting handicap removed<br>
Added new skill<br>
Added new shop<br>
Added new locations<br>
<br>
<span style="color:lime;background-color:black">----316ー321:</span><br>
Added support for 2Handed weapons<br>
Added new skill<br>
Added a new weapon<br>
Can access changelog through version number<br>
<br>
<span style="color:lime;background-color:black">----310ー316:</span><br>
New skill<br>
New titles<br>
New effects<br>
New items<br>
Updated quest framework<br>
Expanded how furniture works<br>
Squashed bugs<br>
<br>
<span style="color:lime;background-color:black">----0ー310:</span><br>
Early game framework and buncha other stuff, items, equipment, skills, perks, locations, furniture, enemies, effects, quests, crafts etc<br>
<br>

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